Find It Kids World


Learning the alphabet? Grab a Find It Kids World and shake, spin, and turn until you’ve uncovered all 26 letters. Along the way, you’ll also find 22 kid friendly objects including the often elusive penny hidden in every Find It plus a mystery item disclosed in the playing cards.

SKU: game-245 Category: Tags: , , , , ,

Product Description

All objects are listed on the top cap and the enclosed Ways to Play guide lists an assigned value for each item. The easiest to find earn one point while the elusive penny earns 20. Double-sided playing cards provide additional games for two or more players.

Find It Kids World provides hours of “purposeful play” as players search for letters and objects. Find It games are versatile “contained adventures” for one or more players who can decide to suspend play, then resume as time, opportunity, and interest permit. Players keep track of their finds and pick up where they left off when play resumes. This encourages spontaneous play, both alone and with others. Adults and children can play together, either working together to find all the objects or in friendly competition.

Find It both requires and improves concentration and focus. Focusing on the search for objects relieves stress by distracting players from whatever else might be going on. Keeping a favorite Find It handy can prove indispensable in preventing meltdowns and in rebuilding afterwards. Find It also makes an ideal gift for a child or adolescent in hospital by providing distraction and inviting social interaction. With themes ranging from Mythical Creatures to Dinosaurs and Wildlife, there’s something to excite everyone.

Recommended Age Group:
Early School Age

Identity Games International

Manufacturer Suggested Age:
6 years +


WARNING: CHOKING HAZARD - Small parts. Not for children under three-years-old.

Playopolis Tips:
When a child is on the verge of losing control, everyone needs a way to re-group. Fast. Find It distracts the child from whatever is causing distress. Many a meltdown has been avoided or short-circuited by the timely introduction of a distraction toy.